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Saturday, July 9, 2011

Aywas: Exploring

Info to anyone not from Aywas viewing this:
Aywas is a pet site thing. I'm a member. They have a Scav hunt. A few of the entries require writing. I will be uploading them here. Most of the content is Aywas related, so you probably won't get a lot of it. Also, there will be screenshots.
Feel free to skip it.
My name: The Almighty! User 2574.

Team name: Team Squirrelly!


Word count (Min. 1000): 1017


Prompt: Write a 1,000-word stream of consciousness about exploring.


I don't know how to really interpret this... So I'll just give it a shot. -_-'



Exploring. It's another one of those broad terms.
A child will tell you exploring is just looking for new places. Exploring a new house. Exploring forest.
Anyone older will tell you it's something that has stopped a long time ago. Everything has been found now. There's no more exploring to be done.
No one can think of an explorer off the top of their head. (That's alive, that is.) After all, what training would an explorer require? Curiosity training?
Perhaps a few more positive people can list explorers. Astronauts and spelunkers. Astronauts prob the heavens as they fly into space, don't they? We sent people up to the moon, a virgin territory unexplored by human kind, didn't we? And spelunkers explore the depths of the Earth, right? We don't exactly have full maps of moon and no one is sure what is under the Earth.
Hell, maybe the underside of the Earth will reveal another Earth. Then we can back to exploring again.
Besides, exploring is a honorable profession. Imagine how it would be to find something new. You can name it, leaving something people will remember you by forever. History books will remember you. Generations upon generations of children will have to learn your name. You'll pretty much be immortal. You might even get a title like 'The Great' or become a knight. There are so may benefits to exploring.
It would be hard to describe the negatives about exploring in a pleasant way. The most simple way to put it is that you have a very good chance of dying. A VERY good chance. There's no telling what is out there. You might pick up a disease from a plant you've never seen before. You might be mauled by a wild animal. The best you can hope to do is just be prepared. Bring weapons. Bring a camera. Bring all sorts of poison antidotes, pain killers and medicine. Bring food and water. In the end, you'll be weighed down by stuff. But at least you might live.
Oh, and the most important thing of all is to write your name on everything. If you die, you want everyone to know you died HERE. In fact, you discovered this place, and you want credit for it.
There are a few ways you can be prepared for anything as well. The most important is logic. Here are a few basic things you can do:
1. Think about where you're going. If you seem to be heading north or south a lot, it might be very cold. If you've been heading down the equator, it's going to be hot.
2. Think about how the land you've arrived in feels. Is it muggy or not? Is it composed of grasslands or swamps? Can you see mountains? This all can prepare you for how to survive. (And what you can name the land.)
3. When naming land, think about it. If it's swampland, don't give it a name that suggests it's paradise (such as Eden). It may have worked for Greenland, but it's just going to give you a bad rep. Do you want to be seen as a liar?
4. Logic still applies to animals. Go ahead and give them made-up names, but if you want to give them realistic names (like Chomper or Furry) then make sure they make sense. If it's poisonous, please include the word poisonous in it's name. You wouldn't want children to eat it, thinking it's food, now would you?
5. Keep a log. If you return alive, you can become extremely rich off of it.
And another thing, over hype everything. Do you want to be known as the person to discover 'A new land that has mountains, trees, some animals, some plants, a few lakes and rivers, some ice up north, four seasons, maybe a few canyon things, etc.' or the one who found 'The great land with the world's best mountains, tallest trees, coolest looking animals, awesome plants, tons of deep lakes and awesome rivers, giant glaciers, sixteen seasons, and like, a million canyons and tons of other awesome stuff.'
I know I'd prefer to find the latter land.
So yes, it's been said that you shouldn't lie. But lying about the height of trees and the awesomeness of plants isn't going to kill anyone. (Unless all the awesome plants are malevolent, psychic and poisonous.)
Another thing to look out for is the press. They twist everyone's words, even yours. If you say that it's a bit hot, they will change it to as hot as the sun. If you say it's dangerous, they'll say you die by stepping foot there. The best way to avoid them is to simply not talk at all. Maybe just release your lo to the world, as well as photos and video. Then, learn sign language and self-control. And forget how to read. Then you'll be ready to face the press.
This should go with out saying, but watch out for natives. You are visiting their land after all, so don't be surprised if you are considered an intruder. They might attack you.
On the other hand, they might try to be friends with you. It is because of this that we suggest you bring some sort of pretty thing from your home with you. Maybe a lampshade or a dolphin. You can simply trade this for whatever you might need. Later, make sure to make the natives learn your language. There's a pretty good chance their behind you in technology, so they might be wiped out as soon as more people arrive to the new land you find. They have a better chance of living if they speak your language. Maybe they'll even get a deal for casino ownership.
If you find yourself confused by this guide like thing. It's understandable. I mean, perhaps you're reading this and wondering why it even exists. After all, it doesn't have a point to it. It seems to assume that there are still places left to explore, and that plants can be malevolent. If you believe that, that I suggest you just go back to exploring houses. It'll give you something to do.

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